#DARNIFIED UI OBLIVION CONFIG ADDON MOD#
esm's themselves, dependent on what the mod is specifically. Mods\ModName\Data\ - and then "NVSE," "textures," "meshes," as well as the. Proper file structure for the staging folder should be: I'm not familiar with the way the mod is structured, but I know Vortex is finicky when it doesn't understand stuff (as many MMs are.) NOTE: When reporting bugs, there's no substitute for a good screenshot to describe a problem.ĭUINV Test version 4 - Extract to "FONV\Data\".įorgive me for replying to a four month old post for just a moment. Activate DarNified UINV.esp in the launcher. If neither method works, try editing My Documents\My Games\FalloutNV\FalloutPrefs.ini instead. If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". The launcher resets the ini to the values from this file. If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick. The lines starting with a semi-colon are commented-out default entries. Just replace the entire fonts section with this. SFontFile_9 = Textures \Fonts\N VFont_Test. SFontFile_8 = Textures \Fonts\Glow_Futura_Caps_Large. SFontFile_7 = Textures \Fonts\DarN_Libel_Suit_Otl_24. sFontFile_7 = Textures \Fonts\Baked - in_Monofonto_Large. SFontFile_6 = Textures \Fonts\DarN_Sui_Generis_Otl_13. sFontFile_6 = Textures \Fonts\Glow_Monofonto_VL_dialogs. SFontFile_5 = Textures \Fonts\Fixedsys_Comp_uniform_width. SFontFile_4 = Textures \Fonts\DarN_Sui_Generis_Otl_10. sFontFile_4 = Textures \Fonts\Monofonto_VeryLarge02_Dialogs2. SFontFile_3 = Textures \Fonts\Glow_Monofonto_Medium. SFontFile_2 = Textures \Fonts\DarN_FranKleinBold_16. sFontFile_2 = Textures \Fonts\Monofonto_Large. SFontFile_1 = Textures \Fonts\DarN_FranKleinBold_14. sFontFile_1 = Textures \Fonts\Glow_Monofonto_Large. Don't request features already in there please. Do yourself a favor and read the short intro in there, as well as familiarize yourself with the settings provided. I have comments on almost all of them just to give you an idea of what it does. You'll find a config file in Data\menus\prefabs called DUINVSettings.xml where you can edit the mod settings.
* The OBSE team for the wonderful gift that is the Oblivion Script Extender. This mod is only a small extension of the already awesomeness that DarNifiedUI adds to the map. Alternatively you can email me at daaf.paradox -at- or PM me (KyoParadox) at the TESNexus forum. Should you have any questions or comments you can PM me (kyoma) at the Elder Scrolls Forum or post in the forum thread (see top of readme). * Recompiled scripts with OBSE v18 instead of v19beta. * Fix bug with the Auto Cutoff setting getting decreased with each game session. As a result, this release is also a beta. * Can now work with latest ConScribe, but also means it requires OBSE v19beta. * Fixed console error messages from appearing. * Fixed string_var bloating with one of the scripts, cleansave is required to remove previous bloat.
#DARNIFIED UI OBLIVION CONFIG ADDON UPGRADE#
* There are no extra steps required to upgrade from a previous version. * This mod requires OBSE v19 or higher (found at ) No more writing down the values, making a screenshot and searching for the config files.Ĭopy "DarNifiedUI Config Addon.esp" to your Data folder and activate the esp. So I present you just that: a mod that makes any ingame settings for DarNifiedUI stick. Although this was not possible through conventional means, nowadays it can be done. We've all experienced it, ever since DarNifiedUI had ingame settings people have asked if they could be made permanent.